Are you missing some exhibition, books or catalogues about Game Art, please inform me about it at info@janssonswebb.se /Mathias Jansson
Books about Game Art



"Videogames and Art" by Andy Clarke (Editor), Grethe Mitchell (Editor), (Intellect, 2007), ISBN 978-1841501420, 283 pages.
Comment: One of the first overviews filled with essays and interviews.


"Gamescenes: Art in the Age of Videogame" by Matteo Bittanti and Domenico Quarant, (john & Levi, 2006), ISBN 88-6010-010-0, 456 pages.
Comment: Some short essays and and an impressive catalogue over Game Art artists and their works.


"At the Edge of Art" by Joline Blais and Jon Ippolito, (Thames & Hudson, 2006), ISBN 978-0500238226, 256 pages.
Comment: Pages 57-91 is about Game Art, artist as Eddo Stern, John Klima, Natalie Bookchin, Eric Zimmerman.


"Digital Art" by Christiane Paul (Thames & Hudson, 2003), ISBN 0-500-20367-9, 224 pages.
Comment: Pages 196-203 is about Game Art, artist as Natalie Bookchin, JODI, Cory Archangel, Feng Mengbo.


"New Media Art" by Mark Tribe/Reena Jana (Taschen, 2006), ISBN 3-8228-3041-0, 100 pages.
Comment: Game Art works as Cory Arcangels "Super Mario Clouds", Natalie Bookchin "The Intruder" and Schleiner, Leandre and Condons "Velvet Strike" is described in the book.


"Internet Art" by Rachel Greene (Thames & Hudson, 2004), ISBN 0-500-20376-8, 224 pages.
Comment: Pages 144-151 is about Game Art, artists as Natalie Bookchin, Brody Condon, Eddo Stern, Thomson and Craighead etc.


"Space Time Play: Computer Games, Architecture and Urbanism: The Next Level", ed. Friedrich von Borres and Steffen P.Walz, (Birkhauser, 2007), ISBN 978-3-7643-8414-2, 495 pages.
Comment: Mainly about the relationship between games and architechture, but also some examples as Blinkenlights and other more artistc games.


"From Sun Tzu to Xbox War and Video Games" by Ed Halter, (Thunder's Mouth Press, 2006), ISBN 1560256818.
Comment: Ed Halter tells the story of War and computer games. At the end of the book he mention artist's like "The Velvet Strike team", Johan Klima, Eddo Stern etc.


"Gaming: Essays on Algorithmic Culture" by Alexander R. Galloway, (Univ.Minnesota P., 2006), ISBN 0816648514
Comment: Tells the history of the orgins of the FPS. A chapter is called "Countergaming" about Artist-Made Game Mods.


"Persuasive Games: The Expressive Power of Videogames" by Ian Bogost,(The MIT Press, 2007), ISBN 978-0-262-02614-7
Comment: Chapter "Digital Democracy" p.121-141 includes works as Velvet-Strike, 9-11 survivor, Waco Resurrection by C-Level.


"Critical Play: Radical Game Design" Mary Flanagan,(The MIT Press, 2009), ISBN 9780262062688
Comment: Chapter "Critical Computer Games" about Game Art as Natalie Bookchin, Eddo Stern, Wafaa Bilal.


"Die Raummaschine. Raum und Perspektive im Computerspiel" by Stephan Schwingeler, (2008), ISBN 978-3940317247.
Comment: Room and architecture in videogames in an art historic context.


"New Media in the White Cube and Beyond", ed.Christiane Paul, (University of California Press, 2008), ISBN 978-0-520-25597-5
Comment: Pages 233-250, Tilman Baumgärtel writes about the exhibition "Games: Computer Games by Artist" and the early history of Game Art.


"SwanQuake: the user manual" (2007) by Scott deLahunta (Editor), Bruno Martelli & Ruth Gibson (Author), ISBN 978-1841021720.
Comment: About the artwork Swanquake and Game Art in general.


"The Rendered Arena: Modalities of Space in Video and Computer Games", (2009), by Axel Stockburger, ISBN 978-3639207767.
Comment: Axel Stockburgers thesis about spatialilty in videogames and art.


"Artists Re: Thinking Games", (2010), by Ruth Catlow (Author, Editor), Marc Garrett (Editor), Corrado Morgana (Editor), ISBN 978-1846312472
Comment: Essays and interviews with artist who uses videogames to create art.





References
[books that give you a background to videogames]


"Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture" by David Kushner, (Random House Trade Paperbacks, 2004), ISBN 978-0812972153.
Comment: The sucess story of Doom was also the begining of art mods and Game Art. There are nothing about Game Art in the book, but a good background to Doom and other games from Id Software.


"Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution" by Chaplin, Heather, Ruby, Aaron, (Algonquin Books of Chapel Hill, 2005), ISBN 1565123468.
Comment: A good book about the history of Videogames.


"Trigger Happy: Videogames and the Entertainment Revolution" by Steven Poole, (Arcade Publishing, 2004), ISBN 1559705981.
Comment: Also a good book about the history of Videogames and it's culture.


"Joystick Nation: How videogames ate our quarters, won our hearts, and rewired our minds." by J.C Herz (Sage Publications Ltd., 1996), ISBN 0-316-36007-4.
Comment: About the history of Videogames and it's culture, not the best I have read.


"Power-Up: How Japanese Video Games Gave the World an Extra Life" by Chris Kohler (2005), ISBN 0-7440-0424-1.
Comment: A welltold and detailed historybook about Japanese games as Super Mario, Final Fanatsy, Dragon Quest etc.


"Playing with videogames" by James Newman, (Routledge, 2008), ISBN 978-0-415-38523-7.
Comment: About fanart, cosplay, modding, game-guides and other creativity around videogames.


"Hackers: Heroes of the Computer Revolution" by Steven Levy, (Penguin Books Ltd, 2001), ISBN 0141000511.
Comment: A classic book about computer history, it's pioneers and the hacker ethic.


"Game On" by Lucien King (ed.), (Laurence King Publishing Ltd, 2008), ISBN 9781920805241.
Comment: 150 pages a dozen essays include Henry Jenkins, Andreas Lange, Mark Pesce, Steven Poole, Helen Stuckey, Clive Thompson and Eric Zimmerman.


"Video Game Art" by Nic Kellmann, (Assouline Publishing Ltd, 2005), ISBN 2843237297.
Comment: Rather game design and graphics in videogames than Game Art.


"Art Of The Video Game" by Josh Jenisch, (Quirk Books,Us. UK, 2008), ISBN 9781594742774.
Comment: Rather game design and graphics in videogames than Game Art.


"The Art of Videogames" by Grant Tavinor, (John Wiley & Sons, 2009), ISBN 9781405187886.
Comment: Looks at game design and graphics in videogames from an arthistoric point of view.


"The Ethics of Computer Games" by M Sicart, MIT Press (2009), ISBN 978-0262012652.
Comment: Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers.


"Supercade: A Visual History of the Videogame Age 1971-1984" by Burnham, Van 2003, MIT PRESS, ISBN 0262524201.
Comment: Good overview to the history of videogames, with many pictures.


"Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time" by Loguidice, Bill 2009, Focal Press, ISBN 0240811461.
Comment: Good overview which follows the devolpement of different games or genre, with many screenshots.


"Alter Ego: Avatars and Their Creators" by Robbie Cooper, Julian Dibbell, 2007, Tracy Spaight, ISBN 9781905712021
Comment: Interviews with gamers about their avatars, short texts, many pictures, interesting book.


"High Score!: The Illustrated History of Electronic Games" by Rusel DeMaria and Johnny Wilson; 3 edition, (2011).

More recommended books by Ludologica





Papers and articles about Game Art (a selection)
  • "Art Games: An introduction", by Kristine Plough, 1/12-05 Artificial.dk
  • "Computer Fictions", by Julian Stallabrass, Prospect no 84, Mars 2003
  • "Games, the New Lively Art", by Henry Jenkins
  • "On a Number of Aspects of Artistic Computer Games" by Tilman Baumgärtel
  • "Parasitic Interventions: Game Patches and Hacker Art" by Anne-Marie Schleiner
  • "Patched In: A Conversation with Anne-Marie Schleiner about Computer Gaming Culture" (2003)
  • "Video-Game Art: Changing Software Meanings" by Alessandro Ludovico
  • "GAMING IN ART: A CASE STUDY OF TWO EXAMPLES OF THE ARTISTIC APPROPRIATION OF COMPUTER GAMES AND THE MAPPING OF HISTORICAL TRAJECTORIES OF ‘ART GAMES’ VERSUS MAINSTREAM COMPUTER GAMES." master of arts thesis by Philippa Stalker, 2005
  • "Skins, Patches, and Plug-ins" by Allyson D. Polsky in Genders Online Journal 34:2001
  • Videofilmed lecture with Cory Arcangel at Columbia University 2004
  • "THE RENDERED ARENA: Modalities of Space in Video and Computer Games" PhD thesis by Axel Stockburger 2006.
  • "Arcade Classics Spawn Art? Current Trends in the Art Game Genre" paper by Tiffany Holmes, 2003


  • More Game Art resources:


    Created by Mathias Jansson, www.janssonswebb.se