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Books about Game Art![]() "Videogames and Art" by Andy Clarke (Editor), Grethe Mitchell (Editor), (Intellect, 2007), ISBN 978-1841501420, 283 pages. Comment: One of the first overviews filled with essays and interviews. ![]() "Gamescenes: Art in the Age of Videogame" by Matteo Bittanti and Domenico Quarant, (john & Levi, 2006), ISBN 88-6010-010-0, 456 pages. Comment: Some short essays and and an impressive catalogue over Game Art artists and their works. ![]() "At the Edge of Art" by Joline Blais and Jon Ippolito, (Thames & Hudson, 2006), ISBN 978-0500238226, 256 pages. Comment: Pages 57-91 is about Game Art, artist as Eddo Stern, John Klima, Natalie Bookchin, Eric Zimmerman. ![]() "Digital Art" by Christiane Paul (Thames & Hudson, 2003), ISBN 0-500-20367-9, 224 pages. Comment: Pages 196-203 is about Game Art, artist as Natalie Bookchin, JODI, Cory Archangel, Feng Mengbo. ![]() "New Media Art" by Mark Tribe/Reena Jana (Taschen, 2006), ISBN 3-8228-3041-0, 100 pages. Comment: Game Art works as Cory Arcangels "Super Mario Clouds", Natalie Bookchin "The Intruder" and Schleiner, Leandre and Condons "Velvet Strike" is described in the book. ![]() "Internet Art" by Rachel Greene (Thames & Hudson, 2004), ISBN 0-500-20376-8, 224 pages. Comment: Pages 144-151 is about Game Art, artists as Natalie Bookchin, Brody Condon, Eddo Stern, Thomson and Craighead etc. ![]() "Space Time Play: Computer Games, Architecture and Urbanism: The Next Level", ed. Friedrich von Borres and Steffen P.Walz, (Birkhauser, 2007), ISBN 978-3-7643-8414-2, 495 pages. Comment: Mainly about the relationship between games and architechture, but also some examples as Blinkenlights and other more artistc games. ![]() "From Sun Tzu to Xbox War and Video Games" by Ed Halter, (Thunder's Mouth Press, 2006), ISBN 1560256818. Comment: Ed Halter tells the story of War and computer games. At the end of the book he mention artist's like "The Velvet Strike team", Johan Klima, Eddo Stern etc. ![]() "Gaming: Essays on Algorithmic Culture" by Alexander R. Galloway, (Univ.Minnesota P., 2006), ISBN 0816648514 Comment: Tells the history of the orgins of the FPS. A chapter is called "Countergaming" about Artist-Made Game Mods. ![]() "Persuasive Games: The Expressive Power of Videogames" by Ian Bogost,(The MIT Press, 2007), ISBN 978-0-262-02614-7 Comment: Chapter "Digital Democracy" p.121-141 includes works as Velvet-Strike, 9-11 survivor, Waco Resurrection by C-Level. ![]() "Critical Play: Radical Game Design" Mary Flanagan,(The MIT Press, 2009), ISBN 9780262062688 Comment: Chapter "Critical Computer Games" about Game Art as Natalie Bookchin, Eddo Stern, Wafaa Bilal. ![]() "Die Raummaschine. Raum und Perspektive im Computerspiel" by Stephan Schwingeler, (2008), ISBN 978-3940317247. Comment: Room and architecture in videogames in an art historic context. ![]() "New Media in the White Cube and Beyond", ed.Christiane Paul, (University of California Press, 2008), ISBN 978-0-520-25597-5 Comment: Pages 233-250, Tilman Baumgärtel writes about the exhibition "Games: Computer Games by Artist" and the early history of Game Art. ![]() "SwanQuake: the user manual" (2007) by Scott deLahunta (Editor), Bruno Martelli & Ruth Gibson (Author), ISBN 978-1841021720. Comment: About the artwork Swanquake and Game Art in general. ![]() "The Rendered Arena: Modalities of Space in Video and Computer Games", (2009), by Axel Stockburger, ISBN 978-3639207767. Comment: Axel Stockburgers thesis about spatialilty in videogames and art. ![]() "Artists Re: Thinking Games", (2010), by Ruth Catlow (Author, Editor), Marc Garrett (Editor), Corrado Morgana (Editor), ISBN 978-1846312472 Comment: Essays and interviews with artist who uses videogames to create art. |
[books that give you a background to videogames] ![]() "Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture" by David Kushner, (Random House Trade Paperbacks, 2004), ISBN 978-0812972153. Comment: The sucess story of Doom was also the begining of art mods and Game Art. There are nothing about Game Art in the book, but a good background to Doom and other games from Id Software. ![]() "Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution" by Chaplin, Heather, Ruby, Aaron, (Algonquin Books of Chapel Hill, 2005), ISBN 1565123468. Comment: A good book about the history of Videogames. ![]() "Trigger Happy: Videogames and the Entertainment Revolution" by Steven Poole, (Arcade Publishing, 2004), ISBN 1559705981. Comment: Also a good book about the history of Videogames and it's culture. ![]() "Joystick Nation: How videogames ate our quarters, won our hearts, and rewired our minds." by J.C Herz (Sage Publications Ltd., 1996), ISBN 0-316-36007-4. Comment: About the history of Videogames and it's culture, not the best I have read. ![]() "Power-Up: How Japanese Video Games Gave the World an Extra Life" by Chris Kohler (2005), ISBN 0-7440-0424-1. Comment: A welltold and detailed historybook about Japanese games as Super Mario, Final Fanatsy, Dragon Quest etc. ![]() "Playing with videogames" by James Newman, (Routledge, 2008), ISBN 978-0-415-38523-7. Comment: About fanart, cosplay, modding, game-guides and other creativity around videogames. ![]() "Hackers: Heroes of the Computer Revolution" by Steven Levy, (Penguin Books Ltd, 2001), ISBN 0141000511. Comment: A classic book about computer history, it's pioneers and the hacker ethic. ![]() "Game On" by Lucien King (ed.), (Laurence King Publishing Ltd, 2008), ISBN 9781920805241. Comment: 150 pages a dozen essays include Henry Jenkins, Andreas Lange, Mark Pesce, Steven Poole, Helen Stuckey, Clive Thompson and Eric Zimmerman. ![]() "Video Game Art" by Nic Kellmann, (Assouline Publishing Ltd, 2005), ISBN 2843237297. Comment: Rather game design and graphics in videogames than Game Art. ![]() "Art Of The Video Game" by Josh Jenisch, (Quirk Books,Us. UK, 2008), ISBN 9781594742774. Comment: Rather game design and graphics in videogames than Game Art. ![]() "The Art of Videogames" by Grant Tavinor, (John Wiley & Sons, 2009), ISBN 9781405187886. Comment: Looks at game design and graphics in videogames from an arthistoric point of view. ![]() "The Ethics of Computer Games" by M Sicart, MIT Press (2009), ISBN 978-0262012652. Comment: Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers. ![]() "Supercade: A Visual History of the Videogame Age 1971-1984" by Burnham, Van 2003, MIT PRESS, ISBN 0262524201. Comment: Good overview to the history of videogames, with many pictures. ![]() "Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time" by Loguidice, Bill 2009, Focal Press, ISBN 0240811461. Comment: Good overview which follows the devolpement of different games or genre, with many screenshots. ![]() "Alter Ego: Avatars and Their Creators" by Robbie Cooper, Julian Dibbell, 2007, Tracy Spaight, ISBN 9781905712021 Comment: Interviews with gamers about their avatars, short texts, many pictures, interesting book. ![]() "High Score!: The Illustrated History of Electronic Games" by Rusel DeMaria and Johnny Wilson; 3 edition, (2011). More recommended books by Ludologica Papers and articles about Game Art (a selection) |
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Created by Mathias Jansson, www.janssonswebb.se |